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2nd Grade Place Value BOOM™ Cards – Digital Escape Room

Additional information

grades

2nd – 3rd, Homeschool

subjects

Basic Operations, Math, Place Value

format

Internet Activities, PDF

resource type

Activities, Games

$5.00

DESCRIPTION

Need an exciting way to keep your students engaged while practicing Place Value to 3 digits? This interactive BOOM™ cards Place Value Escape Game will keep your students engaged while they are “playing”. This Place Value Game will take your 2nd and 3rd grade students on an adventure trying to escape the Zombie Carnival!

This Escape Room is easy to use and no prep work for you!

This Escape Room Game will keep your students engaged while having fun! They won’t realize they are even learning! Win! Win!

In this online Escape Room, your students will practice:

  • 2 digit place value
  • 3 digit place value
  • building with rods and cubes (digitally)
  • counting place value manipulatives
  • greater than, less than, equal to
  • value of digits
  • how many hundreds/tens/ones?
  • place value riddle
  • expanded form
  • missing numbers on a number chart
  • crossword puzzle (place value style!)
  • clue cards to review strategies for incorrect answers
  • perfect for your 2nd and 3rd grade students

Included in this PDF download:

  • A link to Boom Learning™ to access your task cards on their website
  • Directions on how to access and/or sign up with Boom Learning™
  • Directions on how to use with Google Classroom
  • 59 digital cards with 15 questions
  • Differentiated Clue Trackers to keep track of clues

How can I use this in my classroom?

  • Whole group with students at their own computers
  • Whole group calculating on white boards
  • Independent or Partner Center Activity
  • Track the data on BOOM™
  • Use as an assessment
  • Put up a 45 or 60 minute timer
  • Let students play more than once to beat their time
  • Send the fast link to parents so students can play at home! (Home/School Connection)

Your students will love practicing place value and playing this Escape Room! They will beg to play it again or ask to help others solve problems to get the clues. This game encourages collaboration, attention to detail, and problem solving.

This game so engaging and easy to use. Just print the Clue Trackers (or not) and let your students begin. Get ready to watch your students be engaged with this fun Escape Room!

The story:

You are at a carnival having fun when you notice Zombies are taking over! You need to act fast! You can’t get out of the GATE without A KEY. You need to find THE KEY to get out.

1. You must find all of the clues to get the code.

2. The code will help you get the KEY.

3. The key will unlock the gate so you can escape!

Hurry before YOU BECOME A ZOMBIE!!!

It’s all up to you! You need 14 clues and a key to escape. Good luck and stay safe!

You need: 1. Password for the Key 2. Key for the gate

  • How it Works:
  • Students will travel to 3 different carnival scenes, clicking on objects, to take them to a question. Each scene will have 5 clickable objects.
  • If they get the answer correct they will get a letter clue.
  • If students get an answer incorrect, it will take them to a hint card. Then, they will go back to the scene to try again.
  • Once they think they have figured out the password, they will go back to the 1st scene and click on the Ticket Booth. There, they will enter the password to get a key to the gate to escape.
  • If they do not have the correct password, they will go back to the rooms and look for missing clues. *A clue tracker is included to help keep track of places they’ve gone and the clues they received.

Card Features:

  • Drag and Drop
  • Multiple choice
  • Fill in the blank
  • Code Decipher
  • Sounds on cards (Zombie moans, Carnival noise, etc)

Why BOOM Cards??

  • Fun and engaging!!
  • Self-checking!!
  • Data collection available through Boom Learning!!
  • Web Based!!
  • Distance Learning fun!
  • Compatible with Google Classroom, SeeSaw, Class Dojo and other platforms!
  • Easy to use!!

*This is an interactive, no print resource.

Click here for a preview on Boom Learning: EscapeZombieBeach

►When you download this product, you will receive a PDF with a link to the digital task cards on the Boom Learning Site.

To use Boom Cards,

  • You must be connected to the Internet.
  • Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge).
  • Apps are available for Android, iPads, iPhones, and Kindle Fires.
  • For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards™.
  • You will be able to assign the Boom Cards™ you are buying with “Fast Pins,” (play provides instant feedback for self-grading Boom Cards™). Fast Play is always a free way for students to engage with Boom Cards™ decks. For additional assignment options you’ll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account.
  • Read here for details: http://bit.ly/BoomTrial.

You may also like:

✔ Grammar Escape the classroom

✔ 2 and 3 digit addition and subtraction Escape Zombie Beach

Place Value Boom™ Cards Bundle

Copyright ©Rogan’s Readers

All rights reserved by author.

Permission for single classroom use only

See what teachers are saying:

⭐⭐⭐⭐⭐ Chelsea P. says, “This is great! My students absolutely loved this. There are so many working parts in this escape room. It is so creative and well thought. I highly recommend this!

⭐⭐⭐⭐⭐ Clare Sanchez says, “Okay. I have never had students so excited to review a concept before. They LOVED this game. I loved how it asked them a wide variety of questions!”

 

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